![]() It simply makes the object appear smooth in the viewport. Note: Shade smooth doesn’t “add any geometry”. Which gives us a much nicer-looking result: ![]() If we right-click on the donut and choose “Shade smooth”, blender will switch to using smooth shading: Our donut looks “blocky” because by default blender uses flat shading. We can “apply” our object’s new scale with “Control + A”, then choose “Scale” from the menu that pops up, as shown here:īlender has two types of object shading: flat and smooth. You pretty much always want this to be “1”. You’ll see that the scale of the object is now around “0.033”. Hitting the “n” key will bring out a side menu like the one shown here. Say, 0.1 meters (10 centimeters) for a start. Use the “s” key to scale down to a more appropriate size. The donut above has a radius of about one meter, so it’s enormous. It’s important to keep things as close as possible to their real-life scale. You should also try to choose a number of major and minor segments that results in relatively square faces on the surface of the object, like this: Making things high resolution at the start of a project is more work for blender and more work for you, since you will be stuck editing object meshes that have a huge number of faces and vertices. Tip: When setting the number of “Major segments” and “Minor segments” for the torus, keep the numbers relatively low. If you accidentally close this menu, you can bring it back up with “F9”: When you add a new shape, a menu will come up at the bottom that allows you to edit the shape’s properties. ![]() Try to choose an object that is as close to the finished shape you’re shooting for as possible (in this case, a torus is pretty close to a donut):. ![]() This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! He created the Blender Guru YouTube channel on December 9, 2009.Just some notes I made while following along with this now-famous blender donut tutorial. He made enough money in its opening month to quit his day-time job and run Blender Guru full-time. Inspired by his new revelation, he took the advice of his fans and began his work: one year later, he released The Wow Factor, an e-book on using Blender's compositor tool. Some were even encouraging him to write a book. He felt disappointed and lost and he very seriously considered giving up however, at the 2009 Blender conference, he was shocked to discover that many people knew about him and loved his tutorials. However, after a year on the website, he had received nothing. With very little choice, he decided to work for himself: he set up the website where he would post tutorials and instructional videos to attract freelance work. While he knew for himself that his dream was to work as a 3D artist full-time, he had to accept that nobody would hire him as he lacked a compelling portfolio. He worked as a laborer on construction sites, but was fired twice for, as he puts it, not being "switched on." When Andrew graduated from high school, he had no serious job prospects. He would search tutorials online, completing some while abandoning others despite this, he was determined to learn Blender and persevered, gradually honing his skills as he went.įour years after downloading Blender, he finally completed his goal: he created a model of a car in Blender. He saw a model of a sports car and, shocked by his discovery, immediately decided that he was going to learn how to create a car in Blender.Īfter downloading Blender, he realized just how difficult computer graphics are, leaving him bewildered by the many menus and buttons. He searched online, "free 3D software," and discovered the website. One night in 2004, Andrew was playing the video game Need for Speed II: while admiring the beauty of the 3D cars, he wondered if he would be able to create them for himself. He also produces tutorials showcasing how to create certain scenes/objects in Blender some of these are aimed at beginners. Andrew uploads instructional videos explaining how to successfully perform certain tasks in the 3D computer graphics software Blender however, the majority of his uploads also pertain to computer graphics in general, not just Blender.
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